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Pavlov VR - Autumn

Autumn is a historic city environment inspired by Edinburgh’s distinctive architecture and atmosphere. I contributed environment assets, Texture atlases, set dressing, ground plane work and art direction across many of the level’s key points of interest.

The level was built with VR performance at the forefront. Careful attention was given to draw calls, triangle counts and texture memory to ensure smooth performance on PC.

Role: Lead environment artist
Created collaboratively with the Pavlov VR team at Vankrupt Games.