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Pavlov VR - Sand - Props

These are some of the main environment props I developed for Sand to support it's revamp. I was responsible for all aspects of these assets, including modelling, texturing and optimization.

The props were built using shared materials and reusable components, allowing them to remain visually detailed while keeping draw calls, triangle counts and texture memory within the performance requirements of a VR environment.

Created for Pavlov VR at Vankrupt Games.