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Pavlov VR - Sand

Sand is a revamp of one of Pavlov’s original Middle Eastern-inspired maps. I contributed modular environment assets, texture atlases, set dressing, ground plane work and art direction across many of the level’s key points of interest.

I established much of the initial revamp work, including prop development and modular kit blockouts. A big thank you to Nicholas Cannell for taking over midway through development and helping bring the level through its final stages.

The level was built with VR performance at the forefront. Careful attention was given to draw calls, triangle counts and texture memory to ensure smooth performance on PC.

Role: Lead environment artist
Created collaboratively with the Pavlov VR team at Vankrupt Games and Upsurge Studios.