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Pavlov VR - Quest - Killhouse Seasons

Killhouse Seasons is a five player shooting course featuring five lanes built into the base of a stone quarry. Players can work together to achieve the highest score and earn a place on the global leaderboard, or randomize the lanes for a more casual experience. Target distribution and leaderboards change seasonally, helping keep the course fresh over time.

I contributed modular environment assets, texture atlases, materials, set dressing and art direction, with a focus on giving each lane a clear visual identity while maintaining target visibility and gameplay readability.

The environment was built with mobile VR performance at the forefront. Careful attention was given to draw calls, triangle counts and texture memory to ensure smooth native performance on Meta Quest headsets.

Role: Lead Environment Artist
Created collaboratively with the Pavlov VR team at Vankrupt Games.