As part of my second year of studies I was involved with a team of artists tasked to develop a game-ready environment using Epic's Unreal Engine 4. My contributions included creating all structural elements and compiling them as a modular kit, a floorboard/wood grain Material a silver dining set, as well as set dressing and assisting with lighting setup. Heavily inspired by the amazing work of Sergio Faposo Fernandez and more specifically his environment 'Pirate Cabin'.
Captain's Cabin Show Reel